Next: Constructors / destructor, Up: Anatomy of a MarSystem
A MarSystem is an object which contains these methods. In this example,
we use a fake MarSystem called MyName.
MyName::MyName(string name):MarSystem("MyName", name)
MyName::MyName(const MyName& a) : MarSystem(a)
MyName::~MyName()
MarSystem* MyName::clone() const
void MyName::addControls()
void MyName::myUpdate(MarControlPtr sender)
void MyName::myProcess(realvec& in, realvec& out)
Most of the changes that you make to the basic template will be to the
‘Handling controls’ methods and the myProcess method. For
more information, see Handling controls and myProcess().